By now Assassin’s Creed has worked around its flaws: Black Flag has more things to do in the world, chests of buried treasure scattered around the world, or sea shanties waiting to be chased after and caught. The words “honour”, “loyalty”, and “order” come up a lot.Īny series that goes long enough has certain decisions reinforced through repetition, flaws turning into dogma. You’re another man who must go through a boilerplate hero’s journey and become an assassin, and fight against Templars and weak men who stand in your way. We’ve gone from the Crusades to Renaissance Italy to revolutionary America and, finally, now, to pirates in the West Indies. Not counting spin-offs and expansions and DLC, this is the 4 th Assassin’s Creed game. Most people playing videogames are aware that they are playing videogames.īut Assassin’s Creed did well, so instead of an ambitious failure, it became a series. Certain parts of the city are cordoned off with a wall of glitches because they’re not in this particular memory. Killing civilians “desynchronized” you from the protagonist because he never killed indiscriminately. ![]() The interface and tooltips were just a part of the simulation. ![]() It all started as a convoluted way to explain away the videogameness of the world. But you were actually present day Desmond Miles, reliving his ancestors’ memories through a simulation in an attempt to uncover some Dan Brown-level plot involving ancient aliens and the war between capital-A assassins and Templars. The original Assassin’s Creed was an elevator pitch: You play as an assassin running around the meticulously recreated, open world, Crusades’ era Jerusalem. The series has always been one to acknowledge its own status as a videogame. Black Flag is as much the game as it is about the game, and what it means.
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